Lex Collins
Character Info
He shrugs off the battered battle vest and strips off the hoodie beneath, handing it to a kid in the front row before jogging the rest of the way down. At the apron, he hops up smoothly despite the slight limp and he looks out at the crowd for a single heartbeat. It's a moment of connection with his people before springing over the ropes in one fluid motion. He lands and immediately starts warming up, waiting for the bell.
Event History
Relationships
In The Ring
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various punches/strikes (including but not limited to: European uppercut, jabs, rabbit punches, palm strikes)
basic reversals (including but not limited to: hip toss, speedy roll up)
leaping DDT from the second rope
MMA-style submissions (including but not limited to: figure four necklock, kimura, anaconda vise, bow & arrow, all armbars, STF)
stiff elbow strike to the face (grapple break)
MIND KILLER - side slam backbreaker
AD HOMINEM. - headlock driver
DAMAGED GOODS. - Snap Sit-Out Uranage
BRICKS.
READY TO FALL.
swinging reverse STO (snap-driven, done from a sudden pivot, Lex drives the opponent face-first into the mat. He does not go to his knees, instead dropping flat with them, chest to mat– can be a counter-reversal or exhaustion ambush.
Sudden knockout right hook
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grapple break transitioned to Fujiwara armbar (can either be a stiff elbow strike to the face for standing or diving knee to the back of the head or baseball slide into a fist or elbow strike to the head on a grounded opponent before locking in)
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Lex wrestles like someone trying to prove something—not to the audience, but to himself. He doesn't waste movement, taunt for cheap reactions, or stop to admire his own work. Every strike has intent. Every hold has a purpose. He treats wrestling less like a performance and more like an argument he intends to win. Despite his reputation, Lex isn't a bully. He'll happily shake hands before a match and help someone to their feet afterward... provided they don't give him a reason not to. When that reason comes—and it usually does—he becomes frighteningly difficult to pull back.
Lex builds matches from the ground up. He attacks limbs, slows the pace, and forces opponents into uncomfortable positions before gradually increasing the pressure. He constantly searches for weaknesses, adapting on the fly instead of rigidly following a game plan. When frustrated, however, his approach changes dramatically. Technique gives way to violence.
He'll throw harder strikes, chase riskier openings, and willingly absorb punishment if it means delivering more in return. The more chaotic a fight becomes, the more dangerous Lex often is. He rarely wins because he's faster. He wins because he refuses to stop. He wins because he always gets back up.
• Sell accumulated damage—even when refusing to acknowledge it.
• Favor grounded wrestling over aerial offense.
• Talk just enough to needle an opponent without becoming theatrical.
• Adjust strategy based on what happens in the match.
• Protect the realism of the fight.
• Show flashes of dry humor.
• Make opponents earn every inch.
• Treat victories with satisfaction rather than celebration.
• Grandstand or play to the crowd during a match.
• Suddenly become a high-flyer.
• No supernatural abilities.
• No comedy spots that undermine the match.
• No excessive posing or catchphrase spam.
• Don't no-sell meaningful offense.
• Never intentionally injure someone outside the agreed story.
• Never cheat simply because it's easier. If he bends the rules, it should feel emotionally driven, not opportunistic (and happen as an escalation rather than abruptly).